RELL Seas Wiki

RELL Seas Swords

Swords in RELL Seas

Swords are a major weapon category in RELL Seas. They include light, medium, and heavy blades, and they follow the same broad weapon progression system as other gear types, with class-based tradeoffs and weapon upgrades.

Sword combat basics

Swords support the core combat actions players expect from a weapon:

  • M1 attacks
  • Tilt attacks
  • Clashes
  • Bullet reflection
  • Upgrades

Every weapon type is viable because every single weapon has an M1, and swords are no exception. In practice, that means sword users can rely on basic attack strings while still using their weapon for timing-based defensive and counterplay tools.

Sword classes and tradeoffs

Swords are split into three types:

  • Light
  • Medium
  • Heavy

These fit into the wider weapon class system, where weapons are categorized as Light, Medium, Heavy, and Ranged. That class structure implies different combat tradeoffs between speed, range, and damage across weapon choices.

How the class system affects swords

Sword selection is not just cosmetic. The weapon class framework means players should expect variation in:

  • Attack speed
  • Range
  • Damage output
  • Combat feel

For swords specifically, the light, medium, and heavy blade split gives players different pacing and pressure options depending on their preferred style.

Bullet reflection with swords

Swords can reflect bullets by timing M1 correctly.

The timing window is described as clicking M1 at the right moment, specifically when you hear the shot sound. That makes bullet reflection a reaction-based defensive tool rather than a passive property.

Bullet reflection timing

  1. Watch for the incoming shot.
  2. Listen for the shot sound.
  3. Press M1 at the right time.
  4. Reflect the bullet.

Because timing matters, sword users who want to lean into defense should practice the sound cue rather than relying only on visual tracking.

Sword upgrades

Swords can be upgraded through Blacksmith NPCs found on various islands.

That means sword progression is tied to exploration and island travel, not just combat usage. If you are building around swords, blacksmith access is part of long-term weapon improvement.

Swords sit inside the broader RELL Seas Weapons system, so they should be understood alongside the rest of the game’s gear options. If you want to compare swords with another close-range weapon path, the RELL Seas Leviathan Sword and RELL Seas Leviathan Bo Staff pages are useful related references.

For a wider overview of how gear fits into the game, see the RELL Seas Wiki: Game Overview.